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U4GM ARC Raiders Expedition: Is the Wipe Worth the Rewards?

Started by allenstark • 1mo ago • 38
allenstark
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1mo ago #160
The Expedition feature in ARC Raiders introduces an exciting opportunity for players, launching its first window from December 15-21, 2025. During this period, players can choose to reset their character, which includes wiping their skills back to level 1, deleting blueprints, and downgrading workshop stations and stashes. However, cosmetics, maps, raider tokens, and deck progress are preserved, offering a balance between fresh starts and retained progress. Players who participate can earn permanent account perks based on how far they’ve progressed in prior Expeditions, including extra skill points and stash slots. Temporary buffs, such as faster XP gains, better Scrappy output, and improved repairs, are also earned but will expire if skipped. For players looking to skip the grind, sites like U4GM offer ARC Raiders blueprints for sale, providing a quick way to acquire the blueprints needed without the time-consuming raids.

Expeditions reset certain grind-heavy elements while allowing players to keep their account-wide progress. All 74 blueprints are erased, requiring players to re-farm them during the Expedition cycle. Quests reset with lower rewards, and reaching higher levels becomes a grind after recent experience point nerfs. However, account-wide unlocks, such as cosmetics and map progress, remain intact. This makes the Expedition a prestige system for veterans looking for a fresh start but with the added bonus of retaining certain achievements.

One of the major challenges of Expeditions is the blueprint grind. Blueprints, especially from high-risk areas like the Stella Montis crates, require countless raids to collect, and wiping this collection every 8 weeks can be especially painful for players who’ve invested hundreds of hours in gathering them. Workshop stations remain unlocked but need to be re-upgraded to their maximum level, which compounds the frustration for players who have already invested heavily in the skill tree. Many players opt to skip Expeditions altogether, as the rewards—such as stacking buffs—don't always seem to outweigh the loss of their collected blueprints, turning the reset into a difficult decision.

For players who are completionists or those looking for permanent upgrades, Expeditions offer exciting new challenges and rewards. However, for those deeply invested in their blueprints, the re-grind can feel like a daunting task. Expedition preparation also requires farming rare items, like Magnetic Accelerators, across multiple stages. Failing to plan ahead can result in stalled progress and frustration. Additionally, with new mechanics like snow events being added through Cold Snap updates, the timing of the Expedition cycle adds pressure to players' decisions.

In conclusion, the Expedition feature in ARC Raiders offers a unique, high-risk, high-reward opportunity for players. While it provides significant benefits like permanent upgrades and buffs, it comes with the heavy cost of resetting blueprints and re-grinding progress. For those who enjoy a fresh challenge or are looking for a new prestige system, the Expedition is an exciting feature. However, for players who have heavily invested in blueprints and skill trees, the wipe may feel like a step backward. The decision to participate ultimately depends on a player's goals and willingness to embrace the grind.